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Unreal Development Kit 1.0 beta - Marzo 2010

Acaba de ser publicada la beta de marzo del UDK , del que ya nos haciamos eco en otra noticia, esta nueva versión viene cargada de nuevas funciones y características. los interesados pueden proceder a su descarga , con un peso de 548.26 MB.

Autodesk FBX format support (FBX version 2010.2)

  • Static meshes, skeletal meshes and animations can now be imported from FBX files
  • The FBX format is supported by many 3D modeling packages including 3ds Max, Maya, and MotionBuilder.
  • Download FBX plug-ins from Autodesk

Interactive Static Meshes

  • Static meshes can now be configured so that all instance of that mesh placed in a level can become dynamic and react with physics when shot or pushed, giving the environment a more interactive feel.
  • The advantages of this implementation are:
    • Consistent behavior - all objects using that mesh will be interactive, instead of it depending on level designer set up.
    • Transparent to meshing - L.D.s don't have to do anything special, but they can prevent specific objects from being able to become dynamic when necessary.
    • These meshes are lit like any other static meshes until they move so there is no visual impact to using this system.
    • No additional performance or memory cost to these meshes except during the short period when a mesh is being physically simulated.
  • This system is intended for use with small decorative meshes that don't have any gameplay implications.
    • The interactivity is client-side and is not replicated.

New Attachment Editor

  • For displaying and modifying object relationships
  • Lets you view and edit the attachment graph for a selected set of actors

mipmap sharpening

  • Increases perceived resolution of textures w/o memory or performance impact

Property window favorites

  • Simply mark a property as a favorite and it will always be displayed at the top of your property window.
  • Combined with the search capability, this will greatly stream-line data access in the Unreal Editor.

 

fuente:  http://www.beyondunreal.com