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Unreal Engine 3 a la máxima potencia


Tim Sweeney y su equipo de programadores , ha mejorado todavía aun mas el ya de por si versatil y potente Unreal Engine 3.0 , a través de Voodoo Extreme se puede comtemplar un video que se ha mostrado en el GDC ( Game Developers Conference ) que muestra efectos avanzados.

El video concretamente es sobre Gears of Wars 2 en XBOX360 , y ocupa unas 49 megas.

fuente: http://planetunreal.gamespy.com

por cierto hablando de Gears of Wars 2

After the teaser, Epic Games’ Cliff Bleszinski came on stage with a Gears of War full scale prop weapon to announce that Gears of War 2 is due out in November 2008. No other details were announced.

No es por nada, pero el efecto del agua es Acojonante.

Aqui esta en HD

Ostias por fin!!!

GW

Efectos muy guapos!

Yoooss la ostia el agua O.O

me mola cuando salen mil locust como molaria que una consola tirase con tanta people y meterles el martillo

GOD!!

Lo que es buenissimo es lo de “soft body”, y que las Matinee puedan ser rebobinadas o avanzadas en tiempo real eso es la ostia.

Redundante
#9

joas se rompe todo , el agua mola un webo :>

Tim Sweeny (Remember him?) was tracked down by Team Xbox at this years GDC and was asked about new features appearing in the Unreal Engine 3.
I wanted to talk about the stuff we saw at the keynote. Are those new features specific to the Xbox 360 version of Unreal Engine 3 or are they platform-agnostic?
Tim Sweeney: All the features that we showed are cross-platform—they’ll run anywhere. They scale differently on different platforms, based on number of CPU cores and other metrics like that, but they are all general-purpose and available to all the teams using Unreal Engine 3, so I expect to see these things in a lot of different games.
With regards to a game like Assassin’s Creed, which relied heavily on the crowd reacting to you as you went by and things like that, is that something that could be integrated with your flocking system?
Tim S: Yeah, we could certainly do that, and we expect to add game-specific crowd rules when we use that feature across different projects. And it’s not just for human-type characters; you can use it for animals or anything you want, like vehicles.

Pues que estas nuevas caracteristicas del motor son aplicables a todas las versiones no solo a la XBOX360 basicamente.