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UT3 Postmortem Ultra Kill!


Quizás el título suene raro pero , os juro que no me lo he inventado yo , aunque es bien sencillo de entender  , dentro de poco concretamente del 16 al 22 de Febrero se va a celebrar la GDC 2008 ( Game Developers Coneference ) en la que Epic Games , de manos de sus pesos pesados Michael Capps (President, Epic Games Inc), Jeff Morris (Producer, Epic Games, Inc.) , y alguna persona mas dentro del ámbito de Epic ,nos mostrarán una especie de "autopsia" del UT3 , de ahi el título de la noticia.

UNREAL TOURNAMENT 3 is a huge game milestone project for Epic. It's the latest in a long and storied franchise, with a hardcore fan base and a fervent following. UT3 was Epic's first simultaneous launch of a console and PC game, made even more complicated by providing full source code of the game, and supporting it, to the Unreal Engine 3 development community. We faced a number of challenges in this process and would like to share how we overcame them.

fuente: http://planetunreal.gamespy.com/
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la utopsia no se le hacen a los muertos?

Quiere decir esto que UT3 está muerto para Epic?

y tanto

pero que coño…?

mmm no habeis cogido el quiz de la cuestión , una vez ha salido el juego digamos lo diseccionan frente a diseñadores , programadores , etc … algo asi a groso modo explicando el proceso de creación.

hay que leer mas ingles leñe

y que sentido tiene eso? evitar que otros añadan nuevas cosas al codigo de ut3? o algo asi?

pues no , explicar mas claramente como funciona el UT3 , aclarar dudas para futuros juegos que usen el Unreal Engine 3.0 , etc …

Comentario #6 por prayer:
y que sentido tiene eso? evitar que otros añadan nuevas cosas al codigo de ut3? o algo asi?

más bien al contrario

At the GDC, Epic Games’ Mike Capps and Jeff Morris ran through five things that they thought worked with UT3 and five that didn’t. 1Up has a bit:
…Morris attributed the game’s lackluster user interface to last-minute changes and insufficient time to make needed refinements. He bemoaned staggered launches across multiple platforms and regions…
Wired has a little too:
Not only did UT3 Senior Producer Jeff Morris point to the obvious UI issues – which Epic’s President Mike Capps described simply as “fucked” – but he also revealed that a lot of the polish the company wanted to put into the title was simply not possible thanks to the constricting deadlines they had created for themselves by opting for a planned simultaneous PC and PS3 release.
Finally, a more thorough account from Gamespot
One of the biggest problems with UTIII, said Morris, was the game’s user interface. Originally the UI design was driven by an artistic aesthetic. Though it had an appealing look, and would have worked well on consoles, the team decided that it would have been nightmarish to navigate the menus on a PC. Consequently, the team did a last minute reboot to implement a system that worked better on PCs, which didn’t allow for enough time to iterate and polish.
We’ll be keeping an eye out for the full transcript or video.