Windows Dedicated Server publicado
A través de los foros oficiales de Epic se ha hecho oficial la salida de la versión dedicada de servidor para Windows de momento , ocupando 1,36 gigas , hay solamente un pequeño problema con la instalación , si tienes activado el firewall de windows hay que desactivarlo para instalarlo.
MIRRORS:
Beyond Unreal: http://download.beyondunreal.com/fil...er_windows.rar
Unreal.ie: ftp://ftp.unreal.ie/unreal.ie/ut3/se...er_windows.rar
Sexy-Servers: http://www.sexy-servers.co.uk/files/...er_Windows.RAR
Internode: http://games.internode.on.net/fileli...edetails=13458
UTfun.de: http://ut-fun.de/download.php?view.136
i3D.net: http://forum.i3d.net/downloads.php?do=file&id=431
fuente : http://www.beyondunreal.com/
Últimas noticias
-
Zombie Studios anuncia que Daylight llegará a PS4

-
Unreal Deal Pack

-
Guilty Gear Xrd -SIGN- usa Unreal Engine, pero se ve como siempre

-
Epic Games y Nvidia realizan un acuerdo sobre el Unreal Engine 4

-
Unreal Engine 4 es el más interesante

-
Mira la espectacular nueva demostración de Unreal Engine 4

-
Inquietante primer tráiler de Daylight

-
Yager Development trabaja con Unreal Engine 4

-
Mike Capps deja Epic Games definitivamente

-
Epic Games muestra el Unreal Engine 4 corriendo en PlayStation 4

En breve saldrá un parche para servidores en fase beta con los datos que a continuación expongo:
[quote]We’ve finished implementing features for the first patch, so here’s an update on the status of items important to admins:
Fixed in the retail version, as well as the dedicated server download:
The multihome option -multihome doesn’t work properly; process binds to the correct IP address, yet still the wrong one gets published.
The default generated UTGame.ini only contains the last maplist in DefaultGame.ini (as mentioned by Matt, this wasn’t a bug, but improper .ini syntax – the default ini will be fixed in the patch).
The server’s query port is dynamic so it can’t be fixed to a given value. (It defaults to 6500 in the retail version, incrementing by 100 if the port is already used.)
Server installer doesn’t work on Windows 2003.
Fixed in the dedicated server download:
Linux Demo Server crashes when IP is entered in HLSW.
Linux Demo Server requires SSE2 which requires a Pentium 4 class CPU or better. For AMD CPUs this translates to “Athlon64 or better”.
Dedicated servers do not require CD keys.
Addressed in the first patch. First patch should be available in beta soon:
Without -unattended the server will prompt to upgrade the servers config files, particularly if you run more than one server as the same user on a machine.
Reduced tick rate for dedicated servers with no clients (saves CPU on idle servers).
Implemented STUN support (Simple Traversal of UDP Through Network Address Translators) to enable clients and servers to connect from behind a NAT.
Fixed link setup not reset correctly when going from a map with a custom link setup to one using the default.
Fixed issue where Vista clients would not receive all servers from a server browser search.
Added -configsubdir= command line option to cause .ini files to be loaded/saved from the specified subdirectory of Game\Config\
Added QueryPort configuration and command line option.
Added an “AdminChangeOption [option] [value]” console command for server admins. This allows changing most simple .ini values (e.g. GoalScore) from the client. This command will not override URL options. The change will take effect after the next map change.
Added an “AdminPublishMapList” console command for server admins. This overrides the server’s map list for the current game type with the one on the client that used the command.
Uses GameReplicationInfo.ServerName if set for the name of the server on the server browser.
Added “AdminForceVoiceMute” and “AdminForceVoiceUnMute”: Stops/Starts a player from sending voip to others
Added “AdminForceTextMut” and “AdminForceTextUnMute”: Stops/Starts a player from send text messages to others
Updated AdminPlayerList to show the PlayerID of the players on the server.
Updated Kick/Ban to allow for using either the player name or the id
Still being investigated: (may not be addressed in first patch)
Will not be addressed in first patch.
de puta madre! y gracias por contestar puton sobre lo de la ML, que tuve que enviar al señor jeff un mail y la respuesta me dejo mas gilipoyas aun!
Editado: y como te conectas? porque el nombre de usuario y la contraseña que te dan en el ML no me entra :S
¿Firewall de Windows? Pero es que queda algún osado que lo tiene activado :S?
Gabe hay gente pa tó, sino mira Tirias
yo quiero pa linux
tu que eres el tipico que se quita el de windows(por no saber configurarlo) para ponerse el zonealarm? ahahaha marikita
. O tu tambien eres el tipico que se instala el windows y lo deja de serie por no saber tocar el reg? ahahahaha x2. O tambien eres el tipico que no sabe que lo primero que hay que instalar incluso antes que los drivers es el advanced unitaller pro ahahahahah x3 .A tiri dejamelo que el gato es mio y me lo follo cuando quiera 

PD:besito luke
6# eso eso! papi!