UT3 Invasion [PS3]
Name: UT3 Invasion
Version: BETA Revision 335
Compatibility: Patch 2.0
Description: Defend yourself along side other players against hordes of invading monsters. A highly configurable Unreal Tournament 3 Invasion mutator made by RoseBum ThinkTank
Comments:
Scroll <u>down</u> for Download
Our goal is to create an invasion mutator for UT3 which has the same feel as invasion for UT2004, but highly configurable. This is also why this is a mutator and not a gametype. Now you can apply this mutator to any team gametype you like and spice it up with some monsters
Features
Current monsters
- Human Skeleton
- Krall Skeleton
- Mining Robot
- Spider (Venom from UT2k4)
- SkullCrab
- Slime
- Ice Slime
- Fire Slime
- Antlion
- ScarySkull
- ScarySkullGhost
- Martian
- BioMartian
- Martian Skeleton
- Many more to come
Gameplay
- Select what mutator to use from what wave to what wave! (LowGrav, SloMo, etc.)
- Highly configurable waves
- Per wave duration
- Random monster spawn from specified monsters
- Wave queues, so monsters spawn in a specified order
- Timed waves, waves have a duration in seconds
- Select which monsters can spawn (and the probability)
- The time between each wave, to grab ammo/health
Configurability
- Easy to use WebAdmin interface where you can change wave configurations and add/remove monsters from the MonsterTable
- Monster name is specified in the MonsterTable
- Monster health multiplier (per wave setting)
- Monster health (per monster setting)
- Turn death messages for monsters on/off
Monsterdrops
- Monsters drop items when they die
HUD
- Customizable wave countdown messages and sounds
- Visual warnings when you're almost dead (blurry, vague and beating screen)
- Message when a player is OUT
- Message when you get resurrected (by an admin)
- Number of alive monsters are shown
- When a mutator is added or removed by Invasion, players are notified of this
Custom monster AI
- Different monster styles
- Agressive melee
- Flying monsters that shoot you from afar
- Flying monsters that chase you and melee you
- Monsters that can shoot you from a distance and also hit and charge you closeby
- Easy to create monsters that use playermodels and weapons
Portals
- You can specify what monsters the portals spawn
- It has a queue
- It's destroyable
- When it's destroyed, it sucks things in before it implodes
Maps
- DM-fktrth-TrainingGround.ut3 (UT2K4 Remake)
Monsterhunter
- Create and play coop maps with interesting storylines!
- Kismet: RBTTMonster Factory
- Kismet: EndGame node
- Kismet: PlayerCount node
- Kismet: SetHealth node
- Kismet: Monster Resizer node
Defendyourflag
- Defend your flag from waves of incoming monsters that are trying to steal your flag!
- All you have to do for this, is use RBTTInvasion with CTF as the gametype
Much more to come! The code is always changing on this mutator!
//=============== //CHANGELOG Changes Rev335: -New monster: IceSlime -New monster: FireSlime -New monster: ScarySkull Ghost -Put ScarySkull on fire -WebAdmin Interface -Monsters have a MonsterID now -Configurable: monster name is set in the MonsterTable -Configurable: monster health multiplier (per wave setting) -Configurable: monster health (per monster setting) -Configurable: death messages for monsters -Full compatibility with EasyRPG -FallbackMonster added, if a monster isn't found, it'll spawn the FallbackMonster -Pure bosswaves are possible by leaving MonsterNum blank or setting WaveLength to 0 -When an Admin resurrects a person, he/she will see a message -Resurrect messages go into the console -"is OUT!" messages go into the console -Monsters clean up their LinkedReplicationInfo when killed -MonsterTable moved to mutator class (RBTTInvasionMutator) -Monster count on the HUD -Multiple 'mutator added/removed' messages on screen -Mapmakers can specify where monsters should spawn (Playerstarts/Pathnodes/NavigationPoints) -Bots don't spawn as DemoGuy anymore -Fixed several Accessed None's -MiningBot doesn't drop it's weapon anymore -Bosswaves doesn't crash game anymore when spawning unknown monster -Monsters to don't move over anymore when switching maps -No more annoying bots randomly joining in online play! GameTypes: =MonsterHunt= +Create and play coop maps with interesting storylines! +Kismet: RBTTMonster Factory +Kismet: EndGame node +Kismet: PlayerCount node +Kismet: SetHealth node +Kismet: Monster Resizer node =DefendYourFlag= +Defend your flag from waves of incoming monsters that are trying to steal your flag! +All you have to do for this, is use RBTTInvasion with CTF as the gametype Changes Rev88: -COMPATIBILITY WITH BATTLERPG -Invasion compatible with BattleTRANS (translocator mutator) -Per map wave config! -You can have a bosswave after each wave (only if you want to) -INFERNAL ADDED WOOT!! -PHOENIX ADDED ZOMG!! -LongDragon monster added, might need some more work -Current wave number is shown on the HUD -Administrator commands (killallmonsters, resplayer, gotonextwave) -Added slomo mutator support -Added instagib mutator support -Postprocessing changes back to map's default after the blurryness dissapears (because of low health) -You can choose in the ini file if you want to add translocator to the game -Monsters will teleport around when you don't see them, or other way around, this way you will encounter monsters faster in big maps, but also in small maps -Slime make BLOOP sounds when you shoot them -Players receive messages on the screen when a mutator has been added or removed (still a bit buggy) -When a player dies, it shows *player* is OUT Changes Rev55: -MonsterTable doesn't get scrambled anymore -Monsters don't drop weapons -Monsters have own damagetype for kill messages -Radar and the rest of the HUD always works now -Clients connected to servers don't crash anymore -ScarySkull has it's own sounds -Slimes don't grow from their own kind's goo -Ammo replenishes on wave end -Missing monsters will kill themselves -Added timed waves ability -Slimes won't spawn their siblings behind walls/in static meshes -Translocator will be added to the game if you want to -No more hangs on waves, because monsters get counted -Sexy announcer added (ut2k4)
Screenshots:


Some more:
http://images.allprog.nl/img/2328_1235589998.jpg
http://images.allprog.nl/img/6651_1235590017.jpg
http://images.allprog.nl/img/5797_1235590036.jpg
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http://images.allprog.nl/img/9276_1235590108.jpg
http://images.allprog.nl/img/3992_1235590127.jpg
http://images.allprog.nl/img/1032_1235590166.jpg
http://images.allprog.nl/img/6659_1235590183.jpg
http://images.allprog.nl/img/3918_1235305073.jpg
http://images.allprog.nl/img/6193_1233696424.jpg
http://images.allprog.nl/img/1908_1235083748.jpg
http://images.allprog.nl/img/7727_1234475463.jpg
| Descargas alternativas | |
|---|---|
| rbthinktank.com | |
| invasion | 107 |
| unreal.tournament.3 | 4 |
Unreal Tournament III
para PS3?
te quiero mi xenomorfo
Edit. no funciona la descarga y los ultimos archivos de la web datan de Agosto, no jueges con mis sentimientos!
voy a ver si lo arreglo
UT3 Invasion [PS3][Pics][BETA Rev.335][Updated: 7-19-2009]
https://rbthinktank.com/rbthinktank/index.php?option=com_jdownloads&Itemid=54&task=view.download&cid=26
desde aqui , a mi , si que me inicia la descarga
Pero hay un emulador de la play3 para pc???
#eim ? , no entiendo tu pregunta , el UT3 también esta en PS3 eh