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UT3 Invasion [PS3]

Name: UT3 Invasion
Version: BETA Revision 335
Compatibility: Patch 2.0
Description: Defend yourself along side other players against hordes of invading monsters. A highly configurable Unreal Tournament 3 Invasion mutator made by RoseBum ThinkTank
Comments:
Scroll <u>down</u> for Download

Our goal is to create an invasion mutator for UT3 which has the same feel as invasion for UT2004, but highly configurable. This is also why this is a mutator and not a gametype. Now you can apply this mutator to any team gametype you like and spice it up with some monsters

Features

Current monsters

  • Human Skeleton
  • Krall Skeleton
  • Mining Robot
  • Spider (Venom from UT2k4)
  • SkullCrab
  • Slime
  • Ice Slime
  • Fire Slime
  • Antlion
  • ScarySkull
  • ScarySkullGhost
  • Martian
  • BioMartian
  • Martian Skeleton
  • Many more to come


Gameplay

  • Select what mutator to use from what wave to what wave! (LowGrav, SloMo, etc.)
  • Highly configurable waves
  • Per wave duration
  • Random monster spawn from specified monsters
  • Wave queues, so monsters spawn in a specified order
  • Timed waves, waves have a duration in seconds
  • Select which monsters can spawn (and the probability)
  • The time between each wave, to grab ammo/health


Configurability

  • Easy to use WebAdmin interface where you can change wave configurations and add/remove monsters from the MonsterTable
  • Monster name is specified in the MonsterTable
  • Monster health multiplier (per wave setting)
  • Monster health (per monster setting)
  • Turn death messages for monsters on/off


Monsterdrops

  • Monsters drop items when they die


HUD

  • Customizable wave countdown messages and sounds
  • Visual warnings when you're almost dead (blurry, vague and beating screen)
  • Message when a player is OUT
  • Message when you get resurrected (by an admin)
  • Number of alive monsters are shown
  • When a mutator is added or removed by Invasion, players are notified of this


Custom monster AI

  • Different monster styles
  • Agressive melee
  • Flying monsters that shoot you from afar
  • Flying monsters that chase you and melee you
  • Monsters that can shoot you from a distance and also hit and charge you closeby
  • Easy to create monsters that use playermodels and weapons


Portals

  • You can specify what monsters the portals spawn
  • It has a queue
  • It's destroyable
  • When it's destroyed, it sucks things in before it implodes


Maps

  • DM-fktrth-TrainingGround.ut3 (UT2K4 Remake)


Monsterhunter

  • Create and play coop maps with interesting storylines!
  • Kismet: RBTTMonster Factory
  • Kismet: EndGame node
  • Kismet: PlayerCount node
  • Kismet: SetHealth node
  • Kismet: Monster Resizer node


Defendyourflag

  • Defend your flag from waves of incoming monsters that are trying to steal your flag!
  • All you have to do for this, is use RBTTInvasion with CTF as the gametype



Much more to come! The code is always changing on this mutator!

 

Code:
//===============
//CHANGELOG

Changes Rev335:
-New monster: IceSlime
-New monster: FireSlime
-New monster: ScarySkull Ghost
-Put ScarySkull on fire
-WebAdmin Interface
-Monsters have a MonsterID now
-Configurable: monster name is set in the MonsterTable
-Configurable: monster health multiplier (per wave setting)
-Configurable: monster health (per monster setting)
-Configurable: death messages for monsters
-Full compatibility with EasyRPG
-FallbackMonster added, if a monster isn't found, it'll spawn the FallbackMonster
-Pure bosswaves are possible by leaving MonsterNum blank or setting WaveLength to 0
-When an Admin resurrects a person, he/she will see a message
-Resurrect messages go into the console
-"is OUT!" messages go into the console
-Monsters clean up their LinkedReplicationInfo when killed
-MonsterTable moved to mutator class (RBTTInvasionMutator)
-Monster count on the HUD
-Multiple 'mutator added/removed' messages on screen
-Mapmakers can specify where monsters should spawn (Playerstarts/Pathnodes/NavigationPoints)
-Bots don't spawn as DemoGuy anymore
-Fixed several Accessed None's
-MiningBot doesn't drop it's weapon anymore
-Bosswaves doesn't crash game anymore when spawning unknown monster
-Monsters to don't move over anymore when switching maps
-No more annoying bots randomly joining in online play!

GameTypes:
=MonsterHunt=
+Create and play coop maps with interesting storylines!
+Kismet: RBTTMonster Factory
+Kismet: EndGame node
+Kismet: PlayerCount node
+Kismet: SetHealth node
+Kismet: Monster Resizer node

=DefendYourFlag=
+Defend your flag from waves of incoming monsters that are trying to steal your flag!
+All you have to do for this, is use RBTTInvasion with CTF as the gametype

Changes Rev88:
-COMPATIBILITY WITH BATTLERPG
-Invasion compatible with BattleTRANS (translocator mutator)
-Per map wave config!
-You can have a bosswave after each wave (only if you want to)
-INFERNAL ADDED WOOT!!
-PHOENIX ADDED ZOMG!!
-LongDragon monster added, might need some more work
-Current wave number is shown on the HUD
-Administrator commands (killallmonsters, resplayer, gotonextwave)
-Added slomo mutator support
-Added instagib mutator support
-Postprocessing changes back to map's default after the blurryness dissapears (because of low health)
-You can choose in the ini file if you want to add translocator to the game
-Monsters will teleport around when you don't see them, or other way around, this way you will encounter monsters faster in big maps, but also in small maps
-Slime make BLOOP sounds when you shoot them
-Players receive messages on the screen when a mutator has been added or removed (still a bit buggy)
-When a player dies, it shows *player* is OUT

Changes Rev55:
-MonsterTable doesn't get scrambled anymore
-Monsters don't drop weapons
-Monsters have own damagetype for kill messages
-Radar and the rest of the HUD always works now
-Clients connected to servers don't crash anymore
-ScarySkull has it's own sounds
-Slimes don't grow from their own kind's goo
-Ammo replenishes on wave end
-Missing monsters will kill themselves
-Added timed waves ability
-Slimes won't spawn their siblings behind walls/in static meshes
-Translocator will be added to the game if you want to
-No more hangs on waves, because monsters get counted
-Sexy announcer added (ut2k4)



Screenshots:




Some more:
http://images.allprog.nl/img/2328_1235589998.jpg
http://images.allprog.nl/img/6651_1235590017.jpg
http://images.allprog.nl/img/5797_1235590036.jpg
http://images.allprog.nl/img/3076_1235590054.jpg
http://images.allprog.nl/img/6557_1235590088.jpg
http://images.allprog.nl/img/9276_1235590108.jpg
http://images.allprog.nl/img/3992_1235590127.jpg
http://images.allprog.nl/img/1032_1235590166.jpg
http://images.allprog.nl/img/6659_1235590183.jpg
http://images.allprog.nl/img/3918_1235305073.jpg
http://images.allprog.nl/img/6193_1233696424.jpg
http://images.allprog.nl/img/1908_1235083748.jpg
http://images.allprog.nl/img/7727_1234475463.jpg

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Descargas alternativas
rbthinktank.com Mirror 1

para PS3?

te quiero mi xenomorfo

Edit. no funciona la descarga y los ultimos archivos de la web datan de Agosto, no jueges con mis sentimientos!

voy a ver si lo arreglo

UT3 Invasion [PS3][Pics][BETA Rev.335][Updated: 7-19-2009]

https://rbthinktank.com/rbthinktank/index.php?option=com_jdownloads&Itemid=54&task=view.download&cid=26

desde aqui , a mi , si que me inicia la descarga

Pero hay un emulador de la play3 para pc???

#eim ? , no entiendo tu pregunta , el UT3 también esta en PS3 eh