CTF-Safeguard Version 2
versión 2:
<ul><li>Added meshes to the shield belt room ceiling.</li><li>Changed meshes used on the belt room windows</li><li>Changed the Post processing volume to increase contrast from bright and dark areas</li><li>Increased brightness of some lights</li><li>Reduced the blue effect of the fog.</li><li>Increased brightness of alarm lights</li><li>changed position of the flak cannon</li><li>Removed the window from the flag room to the main hall stairs</li><li>Added timer to the alarm so it will not continuously sound</li><li>Added Udamage</li><li>Added meshes and changed textures around the centre health</li><li>changed stair case by flak cannon</li><li>Re-meshed area under team logo at the main entrance</li><li>Removed bright lights that did not have light source</li><li>Added a few meshes here and there</li><li>Added texture path by rocket and stinger</li><li>Changed textures/meshes used rarely to a frequently used texture/mesh</li><li>Fixed being able to fire though one of the entrance windows</li><li>Updated UI images</li><li>Fixed some red lights in blue base to blue</li><li>Re arranged the meshes used by the team coloured grilled doors by the flak cannon.</li><li>Added cull distance volume to make performance even better</li><li>Added mesh to left curved entrance floor</li><li>Added A mega structure to the background to act as the supports that hold the map high in the air</li><li>Changes the fog so that it does not black out the view when viewing the horizon</li><li>Added cull distance to allot of the buildings</li></ul>









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Unreal Tournament III