Ripper Lite v2
* Pickup skin fixed - instead of being red, it is now silver like the weapon itself.
* Ammo pickup tweaked - easier to identify, bigger in size and with a green plasma overlay.
* Vehicle damage fixed/tweaked - primary fire will do more damage than secondary, but secondary is useful to knock vehicles around with.
* Primary fire animation changed - the gun propels backwards instead of upwards, fitting more with the UT Ripper's animations.
* Headshots tweaked - they are easier to attain, especially during online play.
* Secondary fire tweaked - bigger blast radius but does not throw enemies so far up into the air.
* First person model fixes - tweaked for widescreen play, plus more compatible with small weapons option.
* Pinner blade tweaked - the stinger shard no longer shows up when enemies are pinned to walls.
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Unreal Tournament III