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Parche 1.4 Beta
575
26 Jul 2008, 12:52
#1

CHANGELOG

Gameplay:

- Fixed overlay mesh showing up on hidden sniper rifle when un-zoomed.

- UTGame.bNoCustomCharacters is now globalconfig.

- Now hear own auto-taunts.

- Fix for Liandri bots riding high in vehicles.

- Fixed mutators disappearing between matches.

- Fixed up PC DLC screenshots and player counts.

- Vipers can no longer be driven around underwater if entered while underwater - they pop up out of the water, even if deep in it.

- Fixed announcements not playing properly in WAR-MarketDistrict during the campaign.

- Fixed manta crouch exploit.

- Fixed loaded RL switching away before releasing load on net clients.

- Fixed occasionally getting stuck when getting up from ragdoll.

- Fixed ending zoom when go into feign death.

- Fixed giving proper stats credit for translocator telefrags.

- Fixed giving proper suicide stat credit for certain environmental suicides.

- Fixed Hoverboard foot placement when watching other client get on.

- Improved the turret controls on the rail turret with analog controller.

- Fixed friendly fire mutator showing up as option for Duel.

- Fixed bug where second enforcer wouldn't show up if picked up while switching to enforcer.

- Fixed shock/instagib beams which were grabbed from emitter pool sometimes incorrectly having DPG_Foreground set.

- Fixed "missing required file for demo playback" error message.

- Fixed redeemer explosion on client when shot down.

- Fixed big head mutator head scaling popping out at distance.

- End the match right away in duel if a player leaves.

- Fixed not getting kismet node destroyed event when node captured by orb.

- Fixed effect showing up for disabled weapon lockers.

- Don't modify power core damage caused by kismet.

- Fixed scavenger legs disappearing in kill volumes.

- Deployables can no longer be deployed onto hover/flying vehicles.

- Fixed Hoverboard script warnings and possible crash if hoverboard fails to spawn.

- Fixed impact hammer impact camera shake for low gore clients.

Engine/Rendering:

- Added motion blur menu option for PC (defaults to off).

- Fixed zero extent collision bug in octree code (finding nodes in Z axis).

- LOD Hysteresis / LOD Decision making bug fix.

- Fixed default mesh not having proper LOD settings.

- Fixed rare darkwalker physics crash.

User Interface:

- Added player name list to server browser.

- Added midgame map voting, with serverside config options in UTGame.ini:

- bMidGameMapVoting: Enables/Disables midgame map voting

- MapVotePercentage: The percentage of votes required to initiate a map switch, counts down based upon VoteDuration;

- NOTE: When VoteDuration=0, votes for a single map must exceed this percentage, but when VoteDuration is not 0, the number of players voting must exceed this percentage

- MinMapVotes: The minimum number of players that must vote in order to initiate a map switch.

- InitialVoteDelay: Delays the enabling of map voting for this many seconds

- Fixed History being saved for servers joined via cmdline and console.

- Fixed leading vote count indicator when map voting underway.

- Don’t show muted talking player portraits on HUD.

- Simple crosshair tweaks.

- Added the number of files left to download to the package downloading message.

- Fixed Krall portrait.

- Fixed clippi

26 Jul 2008, 13:03
#2

descargando...a ver que tal.

26 Jul 2008, 13:20
#3

no iba a ser la 1.3 la definitiva¿?¿

26 Jul 2008, 13:38
#4

Pues si eso dijo Jeff Morris , pero parece que han sacado otra beta

Hi all. We've got fourth beta of the v1.3 UT3 patch ready to go. You can download it from: *****************

This version addresses many of the issues identified in v1.3 beta 1, 2 & 3.

While we feel pretty good about this patch, we're calling it beta for the time being. Please don't distribute it beyond your own servers or make it generally available to the public.

This patch can be applied to both a client and a dedicated server. Patched and non-patched clients and servers should be fully compatible. There are no known issues with applying this patch on a v1.1 or v1.2 patched client/server, but if stability is critical, it's safest to reinstall the retail client/dedicated server prior to installing.

This patch includes all v1.1 and v1.2 fixes

Jeff Morris

Senior Producer

Epic Games

www.epicgames.com

26 Jul 2008, 13:42
#5

Nojoda Trafy, ese changelog es viejo, cuidado no es de la beta1

26 Jul 2008, 13:49
#6

Ese change log es el que sale cuando le das a instalar este parche. es el Parche 3 Beta 4

26 Jul 2008, 15:58
#7

Hey ignotium que tal pisha? has hecho un mapa interesante el del 3dbuzz muy peligroso para el combate enhorabuena por tu posicion de finalista

por cierto esa beta han arreglado muchas cosas, poco a poco esta mejorando...ojala esto anime a mas jugadores.

26 Jul 2008, 18:31
#8

pues te digo que entonces no se estan currando los logs lo suficiente, porque en serio que es el changelist de por lo menos la beta1, anyways si funciona, pues no me quejo

Gracias pisha >:D a uno que otro le gustara lo dificil que es para moverse

26 Jul 2008, 18:54
#9

- Now hear own auto-taunts.

26 Jul 2008, 20:09
#10

El change log trae bastante más pero en este foro debe haber límite de palabras por post y no me cogía más, pero el changelog es el triple de grande. Se puede descargar, darle a instalar, leer el changelog y luego cancelar y no tener que instalarlo por si os interesa.

28 Jul 2008, 17:43
#11

Yo puse el beta 3 y no va eso de "Now hear own auto-taunts", que sigan asi que lo estan haciendo bien ahora.

28 Jul 2008, 18:41
#12

probando firma uno dos dos probando...

28 Jul 2008, 18:47
#13

Va bien kr0n va bien

30 Jul 2008, 00:58
#14
Profundo

cuando coño pondran el parche 1.3 final?

30 Jul 2008, 08:20
#15

when is done! (like usual)

30 Jul 2008, 13:32
#16

no se pero da muxa pena ke el juego ace ya mismo un año y tiene muxas cosas que mejorar......

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