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CTF-Safeguard Version 2

versión 2:

  • Added meshes to the shield belt room ceiling.
  • Changed meshes used on the belt room windows
  • Changed the Post processing volume to increase contrast from bright and dark areas
  • Increased brightness of some lights
  • Reduced the blue effect of the fog.
  • Increased brightness of alarm lights
  • changed position of the flak cannon
  • Removed the window from the flag room to the main hall stairs
  • Added timer to the alarm so it will not continuously sound
  • Added Udamage
  • Added meshes and changed textures around the centre health
  • changed stair case by flak cannon
  • Re-meshed area under team logo at the main entrance
  • Removed bright lights that did not have light source
  • Added a few meshes here and there
  • Added texture path by rocket and stinger
  • Changed textures/meshes used rarely to a frequently used texture/mesh
  • Fixed being able to fire though one of the entrance windows
  • Updated UI images
  • Fixed some red lights in blue base to blue
  • Re arranged the meshes used by the team coloured grilled doors by the flak cannon.
  • Added cull distance volume to make performance even better
  • Added mesh to left curved entrance floor
  • Added A mega structure to the background to act as the supports that hold the map high in the air
  • Changes the fog so that it does not black out the view when viewing the horizon
  • Added cull distance to allot of the buildings

 

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