versión 2:
- Added meshes to the shield belt room ceiling.
- Changed meshes used on the belt room windows
- Changed the Post processing volume to increase contrast from bright and dark areas
- Increased brightness of some lights
- Reduced the blue effect of the fog.
- Increased brightness of alarm lights
- changed position of the flak cannon
- Removed the window from the flag room to the main hall stairs
- Added timer to the alarm so it will not continuously sound
- Added Udamage
- Added meshes and changed textures around the centre health
- changed stair case by flak cannon
- Re-meshed area under team logo at the main entrance
- Removed bright lights that did not have light source
- Added a few meshes here and there
- Added texture path by rocket and stinger
- Changed textures/meshes used rarely to a frequently used texture/mesh
- Fixed being able to fire though one of the entrance windows
- Updated UI images
- Fixed some red lights in blue base to blue
- Re arranged the meshes used by the team coloured grilled doors by the flak cannon.
- Added cull distance volume to make performance even better
- Added mesh to left curved entrance floor
- Added A mega structure to the background to act as the supports that hold the map high in the air
- Changes the fog so that it does not black out the view when viewing the horizon
- Added cull distance to allot of the buildings









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